![]() ![]() In order to advance in Block Breaker, you'll have to impress each of the game's attractive club owners by collecting gifts that suit her particular tastes. It is the game world's competitive sport, its proving-ground. ![]() The resulting game is a great fit for mobile phones.īlock Breaker Deluxe's story mode takes you from night club to night club in search of some brick bustin' action.īlock Breaker Deluxe is broken into areas, each of which is a bustling night club, where Block Breaker is the entertainment of choice. Gameloft's newest Breakout-style game, Block Breaker Deluxe, delivers a decidedly Arkanoid-like experience while wrapping a story mode around the more traditional block busting proceedings. Since that time, most games in the genre tend to follow the Arkanoid formula pretty closely. Items that cause your paddle to get longer, items that split the ball into three balls, and even an item that lets you fire lasers at the bricks are just some of the things that Taito brought to the table. But Arkanoid also adds power-ups to the mix. Taito's game starts with the same basic concept as Breakout-you control a flat paddle at the bottom of the screen and you must use it to hit a ball up at a series of blocks until you've hit them all. The machine was written on a ZENITH Z200 system which the developer says "is approximately equal to a 8MHz PC/AT" so a command line switch that will cater for both faster and slower machines.The block breaking game may have been created when Breakout was released back in 1976, but most modern block breaking games instead take a page from the book of Taito's 1986 arcade game, Arkanoid.There are no in-game configuration options but, as was common at the time, the developer did provide some command line options that affect the gameplay. The menu area has a QUIT button, however this does not stop the game it just stops the game for that player so when playing a multiplayer game each player must QUIT individually if they want the game to display the end of game scores. When a player breaks through the wall, and their ball starts bouncing between the back wall and the last row of bricks, the game enters 'expert mode' which means the ball moves faster and the paddle shrinks. There are no fancy arrangements of bricks in this game and no power-ups, just a plain wall. This means their game is put on hold and the next player can take their turn, when the first player's turn comes around again their game continues from the point where they left off. In preparing this submission a game was played with forty four players but the game documentation claims that a machine with 640K of memory should be able to support 'well over three hundred and fifty players'.ĭuring the game the player can swap to the menu section and PASS. When the game loads it asks for the number of players and there is no upper limit other that what can be supported by the machine's memory. This can be played as a multiplayer game. Any further click of the mouse switches control back to the menu. As soon as the player clicks on START control switches to the left hand area where the game is played and moving the mouse left & right now moves the panel. The game area is split into two sections and the game starts with the mouse positioned over the right hand window where the menu options are. This game was designed to be used with a mouse, though a keyboard can be used if necessary, and it does have some unusual features. The ball(s) bounce around the screen destroying bricks that they hit and thus the player scores points. Breakout ! is an early version of the classic brick breaking game.īasically this game is like all the others, the player has five balls and must keep them in play by moving a paddle along the bottom of the screen.
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